Step by Step Guide
Getting started with the Actionbound Bound Creator

Actionbound is easy to use. With the Bound Creator you can create your own scavenger hunts in a matter of minutes. In case you should happen to get stuck, you’ll find all the program’s functions and settings in this manual.

General Tips

Actionbound helps you create and play your own scavenger hunt, paper chase, or interactive quiz. You can use the Bound Creator to make your Bounds. You’ll find it at www.actionbound.com.
You’ll have to register on the website to create Bounds. You’ll need the Actionbound app to play; it’s available free of charge for both iOS and Android.

Creating Bounds for private, non-commercial use (e.g. a birthday or bachelor party) is free of use.
We offer special licenses for commercial use, as well as for education and for non-profits. You can use a test account to try Actionbound free of charge for up to two weeks.

If you have questions about the licenses, please contact inquiry@actionbound.com.

Some of the functions described here are only available with a specific license. We’ve marked them like this: *.

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Registration and Login

You’ll need a valid email address to register for Actionbound.

  • Click on “Register”

  • Choose the appropriate license or start with a trial- or private account.
    → After you’ve chosen a license, fill out the form. You can get started after your license has been activated.

  • Enter a username, an email address, and a password, then check the box to indicate that you’ve read and understood our terms and conditions.
  • Click on “Create Account”.

From now on, you can login by clicking on the menu at the top right.

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The Bound Dashboard

After registering, you’ll end up at the dashboard. If you leave the dashboard, you can get back to it by going to the menu in the top right, and then clicking on “My Bounds.”

The Dashboard shows you all of the Bounds you’ve created.

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Creating Folders*

You can use folders to keep your Dashboard nice and tidy.

  • Click on the folder symbol on your dashboard.

  • Give the folder a name and choose a color.

Now you can drag and drop Bounds into your folder, or just create them directly in the folder. You can change the name and the color of the folder at any point by clicking on the wrench icon.

You can click on the same icon when you want to delete the folder. You’ll have to enter the name of the folder and decide whether the Bounds it creates should be deleted as well, or whether they should be moved up one level.

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Merging Bounds*

You can merge multiple Bound into one big bound using the Dashboard.
Tip: Separate your Bounds into stages before you merge them together. That way, it’ll be easier to organize them later.

  • Click on the merge symbol in the dashboard.

  • Type a new name and a URL for the bound in the window.
  • Drag and drop the Bounds you want to merge into the window.
  • Click on “Merge Bounds”.

You’ll be navigated to the Bound Creator, where you can edit the Bound.

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The Bound Creator

With the Bound Creator, you can add content to your Bounds. When you generate a new Bound, you’ll wind up in the creator. When you leave this view, you can get back to it by going to the dashboard. Just click on the content symbol to get back to the Creator.

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Settings

You can get to the top-level settings menu by navigating to the settings overview in your Bound, and then clicking on the Settings symbol.

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Bound Profile

In the Bound profile, you can decide what information about your Bound will be displayed in the app and on the Bound Page.

To upload a picture, navigate to the window with your mouse and click on “Select.”

Your media library will open and you can either choose a photo you’ve already uploaded or upload a new one (see –> Media library for more information).

In the description, you can give potential Bound players more information about your Bound.

You can link to your website, just be careful to always include either http:// or https:// in the description.

You can also choose up to three categories that can be used to find the Bound in the app.

You can also use multiple tags to help potential players find your Bounds.

You can provide coordinates for the starting and ending points of your Bound.

  • Click “Select”

  • Click on the magnifying glass symbol in the upper left-hand corner. If you use Google Maps to provide cartographic data, the search function will already be integrated.

  • Enter the starting and ending points.
  • You can also use the mouse to move the marker to a different point.

  • Click on “Accept”.
    The coordinates will be automatically integrated into your Bound.

You can also provide a duration and length for your Bound.

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Bound Characteristics

You can determine whether your Bound should be played in single-player mode (one player using one device) or whether it should be played in multiplayer mode (multiple players with one device).

You can use “Visibility” to determine whether your Bound should be viewable by anyone online and in the app, or whether the Bound can only be started with the QR code. If your account is limited to private use, we charge a one-time fee of 7€ to use this feature.

In addition, you can determine whether the results of the Bound should be visible to the public. If you have selected this option, Bound players will have to consent to having their data displayed at the end of the Bound.

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Sequence of Stages

You can use stages to designated stations or thematic concentrations in the Bound.

  • Decide whether stages should be played linearly, meaning in a fixed order. Stages can also be played in flexible order, meaning that players can choose among the stages you’ve already generated.
  • If you select the option, “Special Stages,” “Intro,” and/or “Outro,” the first and last stages will be designated as “Intro” and “Outro” respectively and they won’t be available in the stage list.

Attention: Empty stages are not displayed in the app.

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Map data

Using the map data section, you can determine the layout that will be used to show maps when, for example, players are instructed to find a particular location. You can also decide whether the maps should be preloaded, which means that players will not need an internet connection during the Bound.

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Media library

In your media library, you can upload photos, videos, and audio files and use them for your Bounds.

You can get to the media library by navigating to the menu in the top left. Once you’re there, you’ll be able to manage your content.

  • Click on Media library

  • You can either drag and drop files or click on “Select File”

  • Click on “Upload”

After the picture has been uploaded, you’ll be asked about the rights to the content.

  • Choose under which license the image is used.

  • Fill out the fields.

You’ll find information about copyright and the CC licenses here.

If you use copyrighted materials in your Bound, you must license these materials appropriately. The creator of the Bound is liable for any and all infringements.

You can also delete content from the media library.

  • Click on “Edit”

  • Click on “Delete”

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Adding Elements

  • Click on the “Content” symbol on the left side of the screen.

You’ll now find yourself in the Bound Creator. At the beginning, you’ll see an empty screen with a + in the middle.

  • Click on the "+" to add an element.

  • A menu will open on the right side of the screen.

  • You can add whatever element you’d like using this menu.

Once you have added an element, you can edit it at any time using the stylus or delete it using the trashcan icon.

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Stages

  • Click on "+".
  • Select “Stage” from the menu on the right.

  • A window will open automatically, allowing you to name the stage, as well as designating coordinates at which the stage should be played, if you so wish.
  • You can select whether elements in this stage will be shown randomly or even if just one random element will be shown in the Bound.
  • Click on the blue button labeled “Add” in order to save the element in the Bound.

Any items you add below the stages will be automatically assigned to this section.

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Information

  • Click on "+".
  • Select “Information” in the menu on the right-hand side of the screen.

  • A window with a text field will open.
  • Add the information you want for your Bound, and then click the button that says, “Add”

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Quiz

  • Click on "+".
  • Select “Quiz” from the menu on the right.

  • A window with a text field will open.
  • You can use it to enter your question
  • Decide how many points should be allocated for a correct answer. 100 points is the preset.

  • Navigate to the “Answers” tab to select a mode for the quiz.

In the mode “Solution Input” the answer can be entered as text.

  • If there is more than one valid answer, separate them using a vertical line (“pipe”) without including a space. IMPORTANT: Don’t use any special symbols in the solution.
  • You can use so regular expressions in the solution. You can get more information about regular expressions by going to the link that reads “Examples”.
  • Give the correct answer to the question under “Solution".
  • Click on the blue button labeled “Add” to save the element to the Bound.

In "Multiple choice" mode, you can select multiple possible answers. One or more of them can be correct.

  • Click on the gray “Add” button to add an answer.
  • Check the box, hit the enter key, or press “add” again in order to save the answer.
  • You can mark the correct answer by checking the box next to it.
  • The arrows can be used to change the order of the answers.
  • The pencil can be used to edit the answers.
  • The trash symbol can be used to delete the answers.
  • Click on the blue field labeled “Add” in order to insert the element into your Bound.

In the “estimate number” mode, players are instructed to choose the right number from a number line.

  • Provide the correct answer, as well as a minimum and a maximum.
  • Decide how far off players can be before they lose 10% of the possible points.
  • Click on the blue button labeled “Add” to save the element to your Bound.

In the “Sort list” mode, players are instructed place a number of items in the correct order.

  • Click on the button labeled “add” to add an answer to the list.
  • Hit the enter button, click on the check mark, or hit “add” in order to save the answer. The order in which you enter the answers will be the correct order later on.
  • You can use the arrows to change the order of the answers.
  • You can use the pencil to edit answers
  • You can use the trash symbol to delete answers.
  • Click on the blue button labeled “Add” in order to save the element to the Bound.

There are some options that can be changed regardless of the mode you choose.

  • Decide whether a correct answer is necessary to continue playing. In this case, the quiz is repeated until the question has been answered correctly.
  • Decide how many attempts players have to get the right answer. If this field is left blank, players will only have one attempt.
  • If you have specified multiple answer attempts, you must specify how much deduction of points there is per wrongly answered question.
  • You can provide hints that will be shown after a wrong answer.
  • Decide whether the correct answer will be shown after a false answer is provided.
  • Click on the blue “Add” button to add the element to your Bound.

Time limits can be set for all answer types. If you use time limits, players will lose points if they take too long. You can’t activate the time limit if the correct answer is necessary to continue.

  • Decide how many points are deducted for using too much time.
  • Click on the blue “Add” button.

IMPORTANT: Because the timer starts as soon as the element begins, we recommend adding an element warning players of the time limit.

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Missions

  • Click on "+".
  • Choose “Mission” in the menu on the right-hand side.

  • A window with a text field will open. You can use it to describe the task.
  • Choose the type of solution using the drop-down menu.
  • Click on the blue button labeled “Add” add the element to the Bound.

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Find Spot

Important: Location finding tasks are only suitable for Bounds that are played outdoors. There can be problems using GPS in densely populated urban centers, for example. We recommend testing this function in the real world before including it in your Bound.

  • Click on "+".
  • Choose “Find Spot” on the menu on the right

  • A window with a text box will open. Provide the instructions and the number of points.

  • Click on “Coordinate”.

  • Click "select"
  • A map will open.
  • Click on the magnifying glass symbol, enter an address, and hit the enter key. (if you use Google Maps for your map data, the search box will be integrated already).

  • Choose the correct address and adjust the map marker if necessary.
  • Click on “OK”. The coordinate will now be in the appropriate field.

  • Click on „Option“.
  • Decide whether the task should display an arrow (requires a GPS signal and a compass module) or a map (requires a GPS signal and an internet connection if the map has not been downloaded in advance).

  • Decide whether the task can be skipped. Warning: If a player’s GPS isn’t working, they may not be able to proceed past this point.
  • Decide whether the reward/failure icon should be displayed.

  • Click on the blue button labeled “Add” to insert the element into the Bound.

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Scanning Codes

  • Click on "+".
  • Choose “Scan code” on the menu on the right-hand side.

  • A window with a text field will open. Use it to provide instructions for the task and determine how many points it should be worth.

  • Click on "Code".
  • Decide whether a code should be generated, or whether an existing code should be used.

  • If you decide to use your own code, click on the field labeled “Scan”.
  • A code will be shown. Use the Actionbound app to scan it.
  • Once you’ve scanned this code, the app will ask you to scan the code that should be used for this task. You can use a QR code or a normal bar code.
  • The code will automatically be added to the creator.

  • You can also use the options menu to decide whether the code must be scanned in order for players to continue.

  • Click on the blue button labeled “Add” to insert the element into the Bound.

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Surveys

  • Click on "+".
  • Select “Survey” from the menu on the right side.

  • A window with a text field will open. Use it to describe the question.

  • Click on “Answer”. You can use this tab to provide a list of possible answers.
  • Click on the gray button labeled “Add,” or hit the enter button to provide an answer.
  • Click the check mark or the button labeled “add” again to save the answer.
  • You can use the arrow to change the order of the answers.
  • You can use the pencil to edit the answers.
  • You can use the trash symbol to delete answers.

  • Click on the blue button labeled “Add” to insert the element into the Bound.

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Tournaments

  • Click on "+".
  • Select “Tournament” from the menu on the right.

  • A window with a text box will open. Use it to describe the task.

  • Click on “Award Ceremony” and use it to enter a congratulatory message.

  • If you enter !!winner!!, the app will automatically insert the name of the winner at that point.
  • Click on the blue button labeled “Add” to save the element to the Bound.

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Copying Elements

Individual elements or whole stages can be copied and inserted into a different spot in the Bound or into a different Bound entirely.

  • Click on the copy symbol of the element or stage you want to copy

  • Now click on the "+" where you’d like to insert the element or stage you’ve copied.
  • Now choose “Paste” from the menu on the right side

The element or stage will be inserted into the Bound.

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Adding media and links

You can insert content from your media library or external links into any text field.

  • Open the desired element using the pencil icon (to edit an existing element) or using the menu on the right-hand side (to create a new element).
  • Put the marker on the spot where you’d like to introduce the new content.
  • Click on the symbol for a picture, video or audio, depending on what kind of media you would like to use. These links will take you to your media library, where you will also have the option of uploading new content.

  • Choose the content that you would like by clicking on “select” and then “save.” The content will appear as text code in the editing box, in the Bound preview the content will be integrated.



  • To insert a link, click on the link symbol on the top of the text box.

  • Provide a name and an address for the link.
  • You must use the complete web address, including http:// or https://
  • Click on “insert link.” The link will also be inserted in encoded form.



Click on the blue button labeled “Add” to insert the element into the Bound.

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Changing the order of elements

  • You can change the order of your Bound’s elements by clicking on the arrow above the element you want to move. The element will then be moved one position up or down.

Alternatively, you can reorder the elements using the menu on the left side of the screen.

  • Open the menu on the left side.

  • By clicking on the dots and then holding down, you can move elements or even whole stages.
  • If you click on the text of an element in the list, the creator view jumps to the corresponding element.

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Formatting text using markdown

You can use markdown to formulate text in your Bounds. Here are a few examples.

Hashtags (#) change the formatting of your text. The text will be formatted as a heading, the type of heading depends on the number of hashtags you use. Simply insert hashtags prior to the text to change the formatting.

#Text - the text become a primary heading.
##Text - the text becomes a secondary heading.
###Text - the text becomes a tertiary heading.

Asterisks make text bold or italicized.
Examples:

**Text** - the Text will be bold.
*Text* - the Text will be italicized.

You’ll find more tips and tricks for using markdown here.

Addressing Players

You can also use codes in your text. The app will translate them later, so that the name of the team or of the player will be displayed.

!!winner!! - The name of the winner of a tournament will be displayed
!!randomplayer!! - The name of a player will be displayed at random. If the Bound has only one player, their name will be displayed.
!!team!! - the name of the team will be displayed

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Switches

A switch can be activated for any Bound you choose. You can use it to determine the conditions under which the element in the Bound will be shown.

For every element you can set multiple conditions and determine whether only a single condition all conditions must be met in order for the element to be shown in the Bound.

If you have activated switches, you’ll find more options and settings under „Switch“ tab on the menu.

One more time: If the switch isn’t activated, the element will be shown in the course of the Bound. When the switch is activated, the element will be shown if specific conditions are met.

A Bound with switches requires extensive testing in order to ensure that all switches work as desired!

Activating switches

  • Go to the Bound’s settings
  • Click on „Activate Switches“ on the right side under „Switches“

Attaching Multiple Conditions to a Single Element
Any switch can have as many conditions as you want. You can determine whether all conditions must be met, or whether a single condition is sufficient.

Warning!
If there are other elements of the Bound that are set to depend on switches on this particular element, they may not be displayed, as the switches will not be able to activate.

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Conditions Dependent on Other Elements of the Bound

You can make the display of elements dependent on already existing elements (referred to here on as „referring elements.“) For example, you can use this feature to make an element visible if and only if a question in the referring element was answered correctly or only if a certain number of points were scored, for example.

  • Open or create the desired element
  • Click on the „Switch“ tab
  • Activate the switch
  • Click on „Add condition“
  • Choose „Element“
  • Choose the desired referring element



The Conditions in Detail

The following conditions can be selected for each element. The exact conditions depend on the referring element.

Reached (for any element)
The element is shown in the Bound when the referring element either has („Yes“) or has not („No“) been displayed.

Use Case: You’d like to show an element only if a different element (in a flexible stage, for example), has already been shown.

Necessary Time (for any element)
The Element will be displayed in the Bound when the element has been displayed for either „more than“ or „less than“ a period of time you designate.

Use case: You can use this to show additional information if, for example, players have spent less than two minutes in a particular referring element.

Solved (With quiz as a referring element)
The element will be displayed in a Bound if the referring element either has („Yes“) or has not („No“) been properly solved.

Tip: If the referring element was not displayed, it is automatically treated as not having been solved!

Answer (for quizzes and polls as referring elements)
The element will be displayed in the bound when the answer in the referring element contains the word, letter, or number that you designate.

Tip: „Exact“ requires that exactly the content that you designate, nothing more and nothing less. „Contains“ requires the content defined here. Additional words, letters, or numbers don’t affect the result. „Does not contain“ means that none of the designated content can be present.

Points Attained (with Quiz Questions as Referring Elements)
The element will be displayed in the Bound depending on when there are either „fewer than,“ „less than,“ or „exactly“ X points.

Tip: The selection options here are NOT less than or equal to. So if you want to display the element for all players with 500 points or fewer, you must enter „Fewer than 501.“

Tip: If you would like to select a range of points, you can define two conditions, one „fewer than“ and one „more than,“ then select, „all conditions must be met.“

Number of solutions provided (with tasks as the referring element)
The element is displayed in the bound if the number of texts, images, videos, or audio files entered into the referring element is „fewer than,“ „more than,“ or „exactly“ X.

Tip: The selection options here are NOT less than or equal to. So if you want to require a player to upload at least one item, you must set the condition to, „more than 0.“

Found (with location-finding and code-scanning referring elements)
The element is shown in the Bound when the location has been reached or the QR-code has been scanned („yes“), or else when these conditions are not met („no“).

Stage completed (Stage as a referring element)
The element will be displayed in the Bound when a stage has been played in its entirety.

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Conditions Dependent on Players

You can display elements depending on the team’s current location, how many points they have scored, or how many players there are on a team.

Use Case: You would like to display an element only if the players are too far away from a designated location, in order to remind them that they are supposed to go to the tower in the middle of the square– but only if they have collected just a few points.

  • Open the desired element
  • Click on the „Switch“ tab
  • Activate the switch
  • Click on „Add condition“
  • Choose „Players“
  • Choose the desired functions

The Conditions in Detail

Points already Scored
The element will be shown in the Bound when the number of points reached is „greater than,“ „fewer than,“ or „exactly“ X.

Tip: The selection options here are NOT less than or equal to. So if you want to display the element for all players with 500 points or fewer, you must enter „Fewer than 501.“

Tip: If you would like to select a range of points, you can define two conditions, one „fewer than“ and one „more than,“ then select, „all conditions must be met.“

Number of Players
The element will be shown in the Bound when the number of players who enter the names in a group Bound is more than X, fewer than X, or exactly X.

Tip: Once again, the selection options are NOT less than or equal to. So when you want to show an option for teams of at least three players, you should enter „more than 2.“

Distance to Coordinates
The element will be displayed in the Bound when the players stop in the area of coordinates you designate. The radius can be set to be „more than“ or „less than“ X meters, kilometers, feet, or miles from a specified location. As in the „find a location“ tasks, the coordinates can be selected on the map.

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Conditions Dependent on Time

You can make elements dependent on the elapsed playtime, or on the date, time of day, or day of the week.

Use case: This element should only be shown after the 12th of April 2020 and only on Thursdays between 12:00PM and 3:00PM.

  • Open the desired element
  • Click on the „Switch“ tab
  • Activate the switch
  • Click on „Add condition“
  • Choose „Time“
  • Choose the desired function

The Conditions in Detail

Elapsed Playtime
This element will be shown in the Bound when more or less than the amount of time you has designated has elapsed.

Tip: If you would like to define a time range, than you should generate two conditions, one „shorter than“ and one „longer than“ and select, all conditions must be met.

Time
The element will be displayed in the bound if it is „earlier than“ or „later than“ a designated time.

Tip: If you want to designate a time range, you should create two conditions, one before X o’clock and one after Y o’clock, then select, „all conditions must be met.“

Date
The element will be displayed when a Bound is played before, after, or on a specific date.

Tip: If you want to define a range of dates, you must create two conditions, one „after“ and one „before,“ then select, „all conditions must be met.“

Day of the Week
The element will be displayed in the Bound if the Bound either is or is not played on a specific day of the week.

Tip: If you want an element only to be displayed on the weekend, for example, then you should create two conditions, one for Saturday and one for Sunday, and then choose, „at least one condition must be met.“

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Conditions Dependent on Special Settings

An element can also be displayed at random, or depending on the operating system of the device used to play the Bound.

Use Case: You would like to give teams different tasks at random, or you’ve thought of a task that can only be completed with an iPhone.

  • Open the desired element
  • Click on the „Switch“ tab
  • Activate the switch
  • Click on „Add condition“
  • Choose „Special“
  • Choose the desired function

The Conditions in Detai

Probability
You can determine what percentage chance an element in the Bound has of being played.

Tip: With multiple tasks in a row that have all been given percentage chances of being played, but which are only displayed when the others have not been displayed, you can assign different tasks at random to different teams.

Device
The element will be shown in the Bound when a team plays on an „Android“ or „iOS“ device.

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Testing Bounds

There are two ways of testing your Bounds before you go live.
Method 1:

  • At the top of the screen in the Bound creator there’s a play icon.

  • Click on the symbol. A window with a QR Code will open.

  • Scan the code with the Actionbound app.
    You can now play a test round of your Bound.

Method 2:

  • Click on the Actionbound symbol on the left side of the screen.

  • Click on the orange button labeled “Test.” A QR code will open in a new window.

  • Scan the code using the Actionbound app.
  • You can now take your Bound for a test run.

Test codes change every time you change your Bound. These Codes are not meant to be published.

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Publishing Bounds

  • Click on the Actionbound symbol on the left side of the screen.

  • Click on the orange button labeled “Offline.”
    A drop-down menu will appear. Click on “Put current version online.” The button will turn green and the text will change to “Online: Version from …"


By clicking on the green button you can also select the version you want to put online, including previous iterations of your Bound.
The QR code displayed here leads directly to your Bound. It stays the same, even if the content of your Bound changes.
In order to make the Bound accessible to players, you can download the start instructions. The QR code is included, as is a short guide to using the Actionbound app to scan it.

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Sharing Bounds*

You can share your Bounds with other users, so long as they have a licensed account.

  • Click on the Actionbound symbol on the left side of the screen.

  • Click on „Activate public copying“.

A link will be generated.
Any licensed user can click on the link. The Bound will automatically be copied to their dashboard.
Media files will not be copied to their media library. In some cases, users may have to re-upload media to their own media library.

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Bound Results**

  • Click on the “Results” symbol on the left side of the screen.

You’ll see an overview of the results of your Bound. In the dropdown menu on the right side, you can download diagrams and tables intended to provide you with an overview according to different criteria, including an overview of the materials players uploaded.
The table under “Finished Bounds” shows an overview of all the results.

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Viewing and comparing results

  • Click on details to see individual results


  • Put a checkmark next to the results you’d like to compare.


  • Click on the arrow next to “Details” to see more option, such as removing a result from either the overview or the Bound page.

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Deleting, copying, and renaming Bounds

  • Click on the “Settings” symbol on the left side of the screen.

  • Keep scrolling down until you get to the “Danger zone.”

  • To make a copy, click the link that says, “Duplicate Bound”
  • Give the duplicate a new name and a new URL.

  • To rename the Bound click on “Rename Bound”.
  • Enter a new name.

  • To delete the Bound, click on "Delete Bound".
  • Enter the title of the Bound and confirm that you wish to delete it. The Bound will be irreversibly deleted.

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Instant Accounts*

Users with a teachers license can create accounts for their students without requiring them to register and disclose personal data.
Instant Accounts are directly connected to your own account; all Bounds appear in a separate folder on your Dashboard. Instant Accounts also have access to your media library. Thanks to different permissions, which you can set in the individual Instant Accounts, you retain control over what happens in the accounts.

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Creating Groups

  • Click on "Instant Accounts" in the menu on the upper right-hand side.

  • Now, click on “Create new group”.

  • Choose a name for the group. As the name will be used in the group’s URL, it must not contain any spaces or special characters.
  • Click on the green button labeled, “Create a new group.”

You can use the same menu to delete groups.
A folder will be created in the Dashboard for every group.

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Adding Instant Accounts

If you have created a new group, you automatically get to the group management. In that case, you can ignore the next step.

  • To access the group management otherwise, click either on the name of the group or on the gray button "Instant Accounts".

  • In addition to the "Instant Accounts" button, you'll also see the "Bounds" button. This will take you directly to the folder containing the Bounds of your Instant Accounts group.
  • To create a single instant account, click on "Create instant account".

  • Enter a username. Again, special characters and spaces may not be used.
  • Set a password.
  • Set the desired permissions.
  • Click on "Create instant account".

  • To create several instant accounts at once, click on "Generate instant accounts".

  • Enter the number of desired instant accounts.
  • Set the permissions.
  • Click on "Generate".

The automatically generated instant accounts contain randomly generated names. The passwords are also generated automatically. Names, passwords and permissions can be edited at any time.

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Enabling Instant Accounts

Instant Accounts require the users to have a registration link (Login URL), as well as the name and password for the Instant Account.
The login URL can be found in the group management and in the instant account overview.


It’s possible to print a document that has all of the necessary registration information.

  • To do so, click on the green button labelled “Print”

A PDF document will be downloaded. You can print, cut out the relevant access information, and give it to your users.

Users will arrive at the login page using the link. Once there, they can enter their username and password and confirm Actionbound’s AGB. The user interface is exactly the same as the normal Bound Creator. If you've denied users permissions, some features might be unavailable for them.

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Sharing Bounds with Instant Accounts

You can give Instant Accounts permission to edit Bounds.

  • To do so, click on the Bound you’d like to share.
  • Click on “Modify Permissions”

  • Select the group and the Instant Account.


The Bound is now available to the Instant Account and can be edited further by that account.
Careful: using this method you can only share each Bound with one Instant Account. The Instant Account edits the same Bound as the main account. No duplicate is produced. It’s also possible, however, to share a Bound with a whole group of Instant Accounts.

  • Go to the Bound Dashboard.
  • Find the Bound you’d like to share with the group.
  • Move the bound to the Instant Account group’s folders.

A duplicate of the Bound will now be created for every account in the group. The Instant Accounts can edit their duplicates.

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Starting a Bound Challenge*

As a licensed user, you can allow users to play your Bound as a challenge. That means that the players of a Bound are sorted into groups, so that the results of the challenge are bundled and sent to a designated email address. This feature can be useful in various situations, such as when a school class plays a Bound and the instructors want to use the results in their evaluation of the students. Users can start the Bound Challenge individually.

  • Go to your Bound’s official page. It’ll be the URL you selected when you created the Bound. You should also make sure that the Bound is online.
  • You can also find the Bound-Page if you click on your Bound on the Dashboard.

  • Click on “Create Bound Challenge”.

  • Provide a name for the Bound Challenge, as well as an email address to which the results should be sent.

  • A QR-code will be generated. All players of the Bound must use the Actionbound app to scan this code.

The Bound opens normally. Once the players have completed the Bound and uploaded their results, the recipient of the email can view the results. He then has the same possibilities as the author of the Bound (please refer → Bound Results).

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Bound Styler*

You can use this premium feature to customize the design of your Bound. You can purchase this feature in addition to the license you already have.

  • Click on the Bound whose design you’d like to change in your Dashboard.
  • Click on the “Settings” symbol on the left side of the screen.

  • Click on “Bound Styler”.

  • Change the logo of your Bound (will be shown at the start of your Bound) by selecting a file from your media library.

  • Change colors by clicking on the color selector.
  • You can either select a color from the spectrum or use the pipette tool to select a color from a file open on your screen (only available in iOS). The live preview will show which color you are changing.

  • The color tab also allows you to decide whether the check boxes on multiple choice questions should have hard or soft edges.

  • You can replace the background with a graphic from your library. Make sure that the font is still legible.

  • You can change the font and the size of the font. Please remember that large fonts can be difficult to read on smaller devices.

  • You can use the "Import" feature to copy the styling from another of your Bounds.


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