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Kick off the new year with Actionbound: Tips for New Year's Eve escape games and midnight rallies

New Year's Eve is just around the corner and so is the perfect opportunity to try out some new games! With Actionbound, you can easily create exciting escape games and midnight rallies for your friends and family. Here are some tips to make your New Year's Eve party unforgettable:

Preparation is key

Before you start, think of a theme or storyline for your game. An escape game might revolve around solving a specific task, while a midnight rallye could include various tasks and stations leading up to the countdown at midnight. A well-thought-out story ensures fun, excitement, and even more anticipation for the new year!

New Year's Eve Escape Game

If you want to create your own escape game, here are some ideas to get you started:

1. Time travel adventure
Send your players on a journey through the past year, 2024, and create puzzles related to significant events of the year.

Example: Which musician held 10 concerts in Munich/Germany? Take a video of you trying to sing one of her most famous songs :)

2. Spy mission
Participants become secret agents on a crucial mission. Encoded messages, secret meeting points, and hidden gadgets add to the thrill!

Example: Design your Bound so that in the end, a message needs to be deciphered to prevent secret information from falling into the “wrong hands.”

3. Magical adventure
Players choose their favorite magician and solve a mystical puzzle. They need to mix potions, invent spells, and then guess who created which magic potion in the group.

Example: Send your players on a magical tour ending with a tasting of their self-created drinks!

Prefer a midnight rallye?

If you prefer something more active (maybe even outdoors), you can create your individual midnight rallye with the following elements:

  • Photo challenges: Challenge the group to take funny or themed photos.

  • Quiz questions: Ask questions about the past year or about your friendship and family.

  • Mini-games: Include small games like charades or lead-pouring to keep things interesting.

  • Code breakers: Hide clues and codes around your home or garden that players need to crack to advance.

  • Combination tasks: Have players combine various objects or solve tasks to find the next clue.

    Conduct a test run

    Perform a test run – this ensures all tasks are solvable, and the Bound works smoothly. Additionally, you can make final adjustments to optimize the gameplay experience.

    The big countdown

    Plan for your game to end just before midnight. The final task could be to start a countdown or find a hidden treasure – perhaps a bottle of champagne – to toast the new year.

    We wish you lots of fun creating and a fantastic start to the new year! Happy New Year and enjoy Actionbound!

  • Adventures with Actionbound: How to create your own escape game

    You probably know about “escape rooms” where you are locked in a room and have about an hour time to puzzle your way out together. With Actionbound, you can also create location-independent escape games for teams or yourself. Whether it is a corporate event or for educational use – everything is possible 💪.

    Here are our tips on how to create customised escape games for your friends, family, colleagues, and whoever you would like to entertain!

    To make it easier for you to get started, we offer you a starting aid here. Customize the Bound framework as you wish.

    Let's start with the story

    It is all about exciting storytelling which is the basis for the whole game. There are almost no limits to your creativity but examples like a secret agent mission, a mysterious treasure hunt or a space station that needs to be evacuated could be an inspiration! You can find your escape game theme almost anywhere, e.g. in board games, cities, books - just keep your eyes and ears open but remember that less is more when it comes to the goal of the game. Think of a specific major obstacle that the players have to overcome!

    Play your way from level to level

    Escape games consist of several levels. For this example here, we will create three levels, an introduction and a conclusion. Players progress by collecting keys that open doors to enter the next level. Tip: Work with section elements in the Bound Creator - preferably one section per level. This will help you to structure your game (for you as the creator and the players).

    Intro

    Introduce your players to the game by welcoming them in a way that fits the story. What is the aim of the game, what is it about and how does it work? Does the end of the world need to be prevented or is the group locked up somewhere and needs to find the keys to free themselves? We suggest having a maximum of five elements for the Intro. Let your players introduce themselves, for example with a photo or a funny video. Also explain the rules of the game and give initial hints on how to find the keys, for example. Then start with the first level.

    Level 1

    Once the basics have all been explained, the team has introduced itself and the rules are clear, you can get started with the first level. Create a new section in the Bound Creator and name it Level 1 so that you, as the creator, can keep a better overview. The puzzles and tasks in the first level shouldn't be that difficult yet. Start simple and give your players the chance to gain motivation. You may have to find one key in the first level and several in the following levels. Complete the first level with an information element and explain to your players that the first level is now complete and another one is about to begin

    Level 2

    Your tasks can get a little more difficult in this part. A certain information from the first level might be needed to solve a puzzle (this could be the first team-task). But keep in mind to create a more simple story if you just start with Actionbound. The more games you create the more challenging they get for sure!

    Level 3

    Now it gets tricky and the story reaches its climax. Here you can add puzzles that can be a bit more difficult than in the first two levels. Start a new section in the Bound Creator and name it Level 3, after which it's best to add an information element. Explain exactly what the upcoming level is about and what needs to be achieved. If we stick with our example from above, you could have them find the matching doors for the collected keys and arrange them in the correct order. To increase the motivation of the players, it is a good idea to put a “time switch” on the element. For example, they only have one minute to put all the keys into the right locks in the right order. Can you solve the puzzle? Will the final "door" open?

    Outro

    Of course, every story and every escape game needs an ending. Answer the puzzle and thank your players for taking part - e.g. they contributed to preventing the end of the world and so on. You can also suggest taking a souvenir photo at the end or give the players direct access to their results and media which would happen through the Bound challenge.

    Combining knowledge with fun

    Of course, you can create a Bound without imparting any specific knowledge and simply for fun. However, escape games can also be used to present content of all kinds in a fun and exciting way. EduBreakouts are particularly popular in the classroom nowadays - e.g. puzzles that have to be solved within one lesson - regardless of whether a lock has to be picked or an object has to be found. The players collect the necessary keys or clues, for example, by answering questions on specific topics correctly.

    But such games are not only very popular in the education sector. Escape games can also be used to get to know your company better - e.g. as an onboarding game for new employees. You hide the keys and clues in certain places in the company building. At the end, the password in the Bound can be used to unlock your own computer in the office - including a welcome gift, of course.

    Motivation increases with excitement

    Why don't you try it out yourself and tell us about your experiences? You don't have an account yet, but fancy giving it a try? Actionbound is free of charge for private users. You can simply create an account and create your Bound straight away. If your Bound is for the education or business sector, you will need a corresponding licence. Please contact our sales team directly (sales@actionbound.de).

    We are very excited to see your Bound ideas!

    Note: These are all tips and tricks. Of course you can also build an escape game with many more levels, decisions and switches. There are no limits to your imagination.

    To make it easier for you to get started, we offer you a starting aid here. Customize the Bound framework as you wish.

    Get your inspiration by playing the following Bound:

    Reducing barriers with Actionbound

    Time and again, we at Actionbound are confronted with a question from our users. "Is Actionbound actually barrier-free?". Here is the blog post that answers the question and offers tips and tricks on how to reduce barriers. So we are not completely barrier-free, but our software still offers starting points on how to easily reduce barriers and design content that is suitable for the target group.

    Let's take a closer look at this:

    Actionbound can be used to create individual routes, rallies and games. The content is filled in by the creators in our Bound Creator. The players then play the Bound on their mobile devices. Depending on the target group, it is important to prepare the content in such a way that it is understandable and, of course, fun.

    Actionbound is for EVERYONE! Inclusion is an important part of our society that aims to provide equal opportunities for participation and development. This also applies in the field of digital learning.

    Here are some specific application tips:

    READING

    The contents of the Bounds can be read aloud by the players. At the beginning of the Bound, a person can be selected to read the contents to the group. Or there can be a game master responsible for reading.

    A good option for solo players would be to read the text out loud and, for example, create practice videos with creative tasks. This way, you can review the reading success in the results afterward.

    Unfortunately, there is no built-in read-aloud function in the app. However, the texts can be recorded by the creators of the Bound during the development phase and integrated into the individual elements as audio files. This allows players to listen to the texts while reading them. If necessary, the texts could also be narrated by professional speakers. This way, the Bound becomes an immersive auditory experience.

    In general, when it comes to texts, it is advisable to pay attention to the following:

    • Simple language
    • Short sentences
    • Paragraph breaks after each sentence
    • Not too many sentences in one element
    • Highlight words and sentences using Markdown formatting

    With our extra feature, the Bound Styler, you have the option to customize fonts and background colors. If you are interested in this topic, get more information from our sales team.

    LISTENING

    Engage your players' senses and allow them to perceive your content auditorily. Give their eyes a little break and use the option to upload audio files. Don't just record texts, as mentioned above; use sounds or music as well.

    Enhance your audio recordings with sound effects and music. Use the option to insert sounds in quiz tasks. For example, you can ask what sound is being heard or have players respond with sounds. You can find many licence-free sounds on the internet for free download. Alternatively, you can easily record sounds and voice messages with your smartphone and upload them to your media library. Give this option a try!

    Making it even easier with audio files: Have you heard of our native audio player? We've written an entire blog article about this feature. With this setting, you can, for example, adjust the playback speed. Additionally, you have the option to continue playing the files while in standby mode. No more interruptions. If you're interested in this topic, click here.

    PRESENTING & CREATING

    Use pictures, illustrations, videos, audio files etc. when designing your Bound. Be creative in the design and avoid walls of text. Present your content to your target group. Or almost (even) better: Let your target group generate the content! Use the Task element and let your players get creative. How do they see the city? What is their favourite place? With photo and video tasks, you can address your players directly and involve them in what you want to convey. When the Bound is finished and the files are uploaded, you as the creator can find the files in your settings. Create a collage from the pictures and let the experience resonate.

    TRY OUR INCLUSION-BOUND

    Want to see what a Bound could look like? Then take a look at our example Bound. Here, the character Sidney Simple guides you through the Bound and explains the individual elements with a focus on inclusion. Download the Actionbound app for free and scan the starting code at the bottom of the page.


    Have fun trying out and developing your Bound idea. We always appreciate your feedback. Do you have an exciting Bound project? Feel free to reach out to us! :)

    Actionbound without GPS coordinates: Let's create location-independent Bounds!


    Actionbound was created as tool to digitise the classic scavenger hunt and make it more intuitive. The fact that you can do this easily with our software is probably well known, but it's not the only thing you can put together with our software. Have you ever tried to develop Bounds that can be played from anywhere? No matter if sofa or forest, city or country. Here we provide you with a few simple tips and tricks on how you can create a location-independent Bound.

    The classic Escape Game

    Yes, it's true. Actionbound can also be used to create Escape Games. You don't need GPS coordinates for this. Important: Make notes at the beginning. What is it all about and what should happen in the individual sections? Where should the players "puzzle" their way out of? Does the Bound only work for one person, or does it need a team? Our Stages help you to structure your location-independent Bound. In each Stage, the players could, for example, puzzle their way through rooms or question fictitious people. For example, one puzzle could be solved per Stage. Just try it out. It always makes sense to start with simple puzzles and then increase the difficulty as the game progresses. Another tip for Actionbound pros: If you build Switches into your Escape Game, you can develop different paths. In any case, you should test, test, test beforehand.

    A quiz to test one's knowledge

    The quiz format is often used in education. You can create simple quizzes with Actionbound. The format is very suitable, for example, to check homework or to introduce a new topic. Tip: Too simple quiz questions will quickly bore your players and make the game experience monotonous. Try to pimp your Bound with creative questions and use photos and audio recordings to convey your content. Your quiz Bound should last no longer than 20 minutes in total to keep the game fun.

    One Bound - different locations

    Would you like to use Actionbound to bring places to life for players, even if they can't visit and discover them on site? Simply create a Bound that can be played from anywhere. Stages will help you structuring your Bound. Create a fictional character, for example a guide, who accompanies the players from place to place. Level up your Bound by adding different media like audio recordings. Use quiz questions to test your players' knowledge. Actionbound tip: Let your fictional character interact with your players. Questions like "Where are you right now?", "What does your environment look like?", "What places do you like to visit?" make your Bound more lively and you will get many different reactions, no matter where the Bound is played. Just give it a try.

    Have you ever created a location-independent Bound? Can you still play it? We are always happy to receive links on our social networks.