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New feature: random order of Stages

Our IT has conjured up something new again: You can now have your Bound sections played randomly.

You can easily select this in your Bound settings. You can find them in your dashboard on the left side at the third position (wrench) directly above the button with your results of your Bound. Just click on it and then you can set the Stages order to Random on the right side.


Don't forget to update your Bound version after the change. You can do this in your Bound profile under "Publish".

If you want all your players to have an intro and outro, you can also set this. This is useful if you want to explain the rules of the game or welcome your players in the intro. The same is true for the outro. Here you can say goodbye to your players, say a few final words and for example refer to further bounds of yours. How to handle the intro and the outro separately you can find here: Just set a checkmark at Intro and/or Outro and the first and the last Stage will be played in any case.


The Stages in between can be played randomly in game mode. Your players won't know what will happen next. Surprise guaranteed.

The random sequence of Stages is useful for smaller quiz sections, for example, or if movement tasks have to be solved per section. In a group it is especially fun to work with the random Stages order, because you can be surprised together which tasks have to be solved.

Try the following: Additionally limit the playing time and set the task of completing as many sections as possible in 15 minutes. Let's see who can do the most!

Small tip: If you create a rally with GPS coordinates, you should make sure that the paths work for all Stages combinations.

Small disclaimer: If your Bound is downloaded and saved, then the order will not change the second time you play. If you want to reshuffle your Stages, it's best to download your Bound again. Then the Stages will be reshuffled.

Have fun trying it out!

App update 2.16: "Playing time ends Bound" and extension of "Multilingual Bounds".

There are new features to try out again! Change the Bound language while playing directly in the app, have your texts translated in the Bound Creator or end a Bound after the playing time has expired.

Since last year, it has been possible to offer a Bound in multiple languages with the premium feature "Multilingual Bounds". Now we have added even more functions to the feature.

In the app, players could previously only choose one of the translations stored in the Bound settings when starting the Bound. Now changing is also possible while playing the Bound!

This is how it works: Use the menu in the app to select a language from the translations stored for a bound. And you can continue playing in Spanish, for example.

Tip: As a creator you not only have the possibility to use known languages, it is also possible to create a fantasy language or to store your texts in different language levels or Special English.

Also new: Thanks to our DeepL extension you can add translations of your texts with one click.

This is how it works: Add a translation to your Bound in the settings. Click on the translate icon in the upper right corner of the translation tool and be patient for a moment

The translated texts will be inserted directly into the individual fields (or elements). You will also find your media and formatting, such as paragraphs and Markdown commands, in the translation.

Note: Make sure that the media you use, such as images or videos, are understandable to players of any language. Both the license information and any images or language in videos should be provided to your players in the language of their choice. If you want to include a medium in another language, it is best to include it in the Bound Creator so that you can first cut it out of the primary language in the translation tool and then paste it into the translation at the desired location.

You made minor adjustments in the primary language? THose concerned elements are marked with an exclamation mark (!). Adjust the translation, by clicking on the translation icon to the right of those concerned elements.

Data protection notice: The data sent to DeepL is processed on German servers and deleted directly after translation at the provider.

You can find the currently available languages of DeepL here.

Timing is everything - Limit the playing time of your Bounds

We recommend that you give your players an indication of how long a round of your bound will take. In the Bound settings under playing time you enter the corresponding time (in minutes).

Now select one of the two modes. Playing time as a recommendation gives your players orientation without further consequences, as before. Playing time ends Bound, on the other hand, imposes a time limit on the entire Bound. After the time limit has expired, players can still complete the current element, after which the Bound is ended and the ranking is displayed.

This way you can give your players an extra motivation boost or increase the fun of the game with a little bit of pressure. You decide!

Note: The playing time is a licensed feature. Check out our new feature overview here.

It is still possible to add a time limit to quiz elements.

If you are interested in the features, please contact our sales team at sales@actionbound.de.

Say hello to the all new translation feature

Wouldn't it be nice to have a Bound available in different languages without having several QR codes? Imagine creating a Bound in the Creator and then be asked for the language when starting the Bound in the app. Fortunately, this dream has now come true.

It's finally here, our new premium feature: the translation tool!

It has never been easier to edit and offer a Bound translated in different languages. Find out how it works here:
Our translation feature can be booked for a fee on request. If you are interested, simply contact our sales team. Once booked, you will find the premium feature on your Bound dashboard in the Settings section. Your translation feature will appear directly under the estimated Bound duration. Select a primary language and add as many translations as you like.

For example: You create a Bound in your usual language – let's say English – and want to offer it e.g. in Spanish as well. So your primary language would be English and you add another language. Simply select Spanish as desired language and click on Add. At the moment, you can choose from 21 languages in total.

After adding the translation the tool will open. On the left side you will see all your Bound elements in your chosen primary language. On the right-hand side, you can enter the translated texts of your elements and copy your media, if available.

When a field is filled in, the small red exclamation mark in the top right-hand corner disappears, the element is now translated and the translation is saved. If you want, you can also download all the elements in your primary language as an Excel list, translate them there and then simply upload them again. Two possibilities lead to the same result. Your media appears in square brackets, just like in the Bound Creator.

Another very convenient feature is that the Bound translations adapt to the app language (only available for default languages). For example, if the app language is set to Spanish and a Bound with a translation in Spanish is selected, it automatically suggests the Spanish version. You can also change the language again at this point. Nice!

Even more possibilities: Create several versions of your Bound at different levels of difficulty. Your primary language would be Easy and your additional languages would be Medium and Hard. At the beginning of the Bound, your players can choose which level they want to play.


You want to offer your Bound in a language that is not available? No problem! You can also easily add a new language. So, how about a Bound in Elvish?

Do you have any questions about the translation feature and/or would you like to try it out? Just contact our sales team at sales@actionbound.com or call +49-30-12083317.

Have fun trying it out!

Big update: new features for your Bounds' media

We now offer two new ways for you to use uploaded media more individually: an image editing feature and a native audio player.

Editing images

Do you want your images to be larger or smaller? Or maybe not left aligned? All this and much more can now be done easily with our improved settings. Simply insert your desired image from your media library into the Creator. Now just click on the cog in the Bound preview and you have a whole range of new possibilities at your disposal.

Choose section:
If you only want a certain section of your image to appear in the element, you can easily select your image section here.

Replace:
If you click on Replace you will end up in your media library. This makes exchanging pictures even easier.

Width:
Choose how wide you want your image to be. Simply drag the slider from left to right and the width of your image will change accordingly.

Alignment:
Choose between four options where you would like to place your picture should in the element. Do you want it to be the centerpiece or should it be on the right side?

Text flow:
Do you want your text to scroll next to your image? Then activate this option.

Zoom:
Do you know the little magnifying glass in the pictures? It appears on the image once you see the item in the app. If you don't want the magnifying glass to appear, you can easily hide it here. You need a license to use this feature.


Native audio player

Until now, inserted audio files appeared only as a simple play button in the app. In addition, the file broke off when the standby mode of the device was (involuntarily) activated.

Our new native audio player gives licensed creators and their players more options. A cog appears to the right of your file in the Bound preview. By clicking this icon, you can switch on the native audio player.

Important: You must switch on the native audio player individually for each inserted audio file!

The audio file will now appear in a new design for your players and contain more possibilities:

  • no cancelling playback in standby mode
  • pausing, resuming and browsing through the file are now possible
  • the playback speed can be adjusted (Creator & App)

The bottom line is: more comfort for everyone! Plus a little gimmick for audio puzzles when the playback speed has to be adjusted first to understand everything.


!Check out our Manual if you like to know how things work in detail. Have fun experimenting with the new features!

New Actionbound feature: The cloze is here!

We are happy to announce that we have a new answer mode for the quiz in the Bound Creator: the Cloze!

Again and again we receive messages from the community with wishes and suggestions for Actionbound . We are happy to announce that another new feature has made it into the Creator!

From now on you can ask cloze quiz questions. The feature can be found in the "Quiz" element under the different answer modes. You can create as many gaps as you want. Also here you can give partial points for not completely correctly solved questions via "Locker score".

How to create your cloze task:

In your Bound Creator you will find the cloze in the Quiz element at the very bottom when you select the answer mode.

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You can easily mark your gaps in your text element with curly brackets. Be careful not to put a space after the brackets, otherwise this will be part of the correct answer.

Tip: For long texts, you can specify the missing words in the task.

Have fun trying it out and we are looking forward to your feedback! Send us your cloze tasks via Instagram or Facebook! We are always happy about links.

That's so random!

Missions and quizzes can now be shuffled within stages

We are happy to present a new feature - randomizing elements. Within stages you can now have players play each mission oder question randomly or just one random element. Simply activate the feature in the settings of each stage and select the desired modus.

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Merge Bounds in Actionbound

We just released a new feature which allows you to combine two or more Bounds into one new Bound.

The feature merge Bounds allowes you to copy the content of your existing Bounds into a new one.

The following video shows you how simple it is to merge two Bounds.

Merge your Bounds

The merge function is part of our license feature set. If you want to unlock this feature for your Bounds, check here for a suitable license. If you can't find the right product for you, feel free to contact Benedikt Heiß.

The Bound Challenge

Let teams compete against each other with the Bound Challenge!

The Bound Challenge allows several teams or single players to play a Bound against each other. The Bound Challenge is ideally suited for Bounds which should be played by several small groups, e. g. in the library, at the zoo or in the museum. For this, neither the creator nor the participants have to be registered at Actionbound and can nevertheless benefit from a combined evaluation of the results.

Any number of players or teams are grouped together using the individual start code of the Bound Challenge. If a new Bound Challenge is created, a start guide PDF with QR code is automatically created for downloading and printing. The Bound Challenge creator also receives a link to access the results of his group and to easily compare them.

The Bound Challenge is available if the Bound owner has a valid Actionbound license and the Bound is online.

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Bound-Challenge-3-eng.png Results and comparison view of the Bound Challenge

Bound Challenge for you Bounds

The Bound Challenge is part of our license feature set. If you want to unlock this feature for your Bounds, check here for suitable license. If you can't find the right product for you, feel free to contact Benedikt Heiß.

The Bound Styler

The Bound Styler gives you the opportunity to customize the appearance of your Bounds according to your own ideas and wishes.

Customization possibilities

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Logo: You can add your own logo on the home screen.
Colors: You can customize the colors of the individual elements of the Bound interface. In addition, you can set whether the buttons should be displayed square or rounded.
Background: How about a nice picture as a background for your Bound?
Font: Here you can choose from 14 fonts and adjust the size.
Import: In addition, you can use the Import function to import a style from one of your other Bounds.

4xTool.png 4styles-en.jpg Here are a few examples of how Bounds can be customized with the Bound Styler.

You can find out how to use the Bound Styler in the video above or in the Actionbound Helpdesk.

Activate Bound-Styler now

The Bound Styler can be purchased as a premium feature for your account for one year. This allows you to customize all your Bounds freely. If you are interested please contact us per e-mail .

If you have a test account, you can also test the Bound Styler - look in the Bound settings at the bottom right.

Actionbound app update

A new version (2.8.0) of the Actionbound app was just released.

Actionbound-App Sieger-Screen auf einem iPhone

The update contains:

  • Due to popular demand, we bring a new feature: Record audio!
  • Global ranking shown when finishing a Bound
  • Uploaded media can be removed
  • Improvement of the count down timer
  • Bug fixes
  • Bounds that can be started with a ticket only

We wish you lots of fun with Actionbound and are looking forward to your feedback and rating in the app stores of Apple or Google :)

Bound-Creator redesigned

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The new version of the browser based tool to create mobile adventures is online!

The Bound-Creator has been redesigned and has got tons of great enhancements:

  • Live preview of the app screens right in the Bound-Creator
  • Extensive improvements in user experience
  • Responsive design: Create Bounds in your mobile device's browser
  • Improved evaluation of the player’s results … and more: Check it out at https://actionbound.com

The Bound-Creator is now ready for the future: There will be splendid new features coming up in the next months.

Thanks to all beta testers!

How to use Stages in Actionbound

This info graphic shows how you use the stages element in Actionbound.

  • Choose wether you want the player to go linearly through the Bound or let him select the stages from a list or start them via QR code.
  • Use stages to better arrange your sequence
  • Give the player aid to orientation with geo tagged stages shown in the panel of the Actionbund app

How to use GPS locations in treasure hunts with Actionbound

Actionbound allows you to define places to be discovered by the players of your scavenger hunt. Here's how it works.


How to use QR- and barcodes in Actionbound

This info graphic shows how QR- and barcodes can be used in Actionbound for interactive scavenger hunts, paper chases and stuff like that. Have fun!



Supported "own code" types:

  • QR_CODE
  • DATA_MATRIX
  • UPC_E
  • UPC_A
  • EAN_8
  • EAN_13
  • CODE_128
  • CODE_39
  • ITF