Actionbound was created as tool to digitise the classic scavenger hunt and make it more intuitive. The fact that you can do this easily with our software is probably well known, but it's not the only thing you can put together with our software. Have you ever tried to develop Bounds that can be played from anywhere? No matter if sofa or forest, city or country. Here we provide you with a few simple tips and tricks on how you can create a location-independent Bound.
The classic Escape Game
Yes, it's true. Actionbound can also be used to create Escape Games. You don't need GPS coordinates for this. Important: Make notes at the beginning. What is it all about and what should happen in the individual sections? Where should the players "puzzle" their way out of? Does the Bound only work for one person, or does it need a team? Our Stages help you to structure your location-independent Bound. In each Stage, the players could, for example, puzzle their way through rooms or question fictitious people. For example, one puzzle could be solved per Stage. Just try it out. It always makes sense to start with simple puzzles and then increase the difficulty as the game progresses. Another tip for Actionbound pros: If you build Switches into your Escape Game, you can develop different paths. In any case, you should test, test, test beforehand.
A quiz to test one's knowledge
The quiz format is often used in education. You can create simple quizzes with Actionbound. The format is very suitable, for example, to check homework or to introduce a new topic. Tip: Too simple quiz questions will quickly bore your players and make the game experience monotonous. Try to pimp your Bound with creative questions and use photos and audio recordings to convey your content. Your quiz Bound should last no longer than 20 minutes in total to keep the game fun.
One Bound - different locations
Would you like to use Actionbound to bring places to life for players, even if they can't visit and discover them on site? Simply create a Bound that can be played from anywhere. Stages will help you structuring your Bound. Create a fictional character, for example a guide, who accompanies the players from place to place. Level up your Bound by adding different media like audio recordings. Use quiz questions to test your players' knowledge. Actionbound tip: Let your fictional character interact with your players. Questions like "Where are you right now?", "What does your environment look like?", "What places do you like to visit?" make your Bound more lively and you will get many different reactions, no matter where the Bound is played. Just give it a try.
Have you ever created a location-independent Bound? Can you still play it? We are always happy to receive links on our social networks.
Wouldn't it be nice to have a Bound available in different languages without having several QR codes? Imagine creating a Bound in the Creator and then be asked for the language when starting the Bound in the app. Fortunately, this dream has now come true.
It's finally here, our new premium feature: the translation tool!
It has never been easier to edit and offer a Bound translated in different languages. Find out how it works here:
Our translation feature can be booked for a fee on request. If you are interested, simply contact our sales team. Once booked, you will find the premium feature on your Bound dashboard in the Settings section.
Your translation feature will appear directly under the estimated Bound duration. Select a primary language and add as many translations as you like.
For example: You create a Bound in your usual language – let's say English – and want to offer it e.g. in Spanish as well. So your primary language would be English and you add another language. Simply select Spanish as desired language and click on Add. At the moment, you can choose from 21 languages in total.
After adding the translation the tool will open. On the left side you will see all your Bound elements in your chosen primary language. On the right-hand side, you can enter the translated texts of your elements and copy your media, if available.
When a field is filled in, the small red exclamation mark in the top right-hand corner disappears, the element is now translated and the translation is saved. If you want, you can also download all the elements in your primary language as an Excel list, translate them there and then simply upload them again. Two possibilities lead to the same result. Your media appears in square brackets, just like in the Bound Creator.
Another very convenient feature is that the Bound translations adapt to the app language (only available for default languages). For example, if the app language is set to Spanish and a Bound with a translation in Spanish is selected, it automatically suggests the Spanish version. You can also change the language again at this point. Nice!
Even more possibilities: Create several versions of your Bound at different levels of difficulty. Your primary language would be Easy and your additional languages would be Medium and Hard. At the beginning of the Bound, your players can choose which level they want to play.
You want to offer your Bound in a language that is not available? No problem! You can also easily add a new language. So, how about a Bound in Elvish?
Do you have any questions about the translation feature and/or would you like to try it out? Just contact our sales team at firstname.lastname@example.org or call +49-30-12083317.
Have fun trying it out!
We now offer two new ways for you to use uploaded media more individually: an image editing feature and a native audio player.
Do you want your images to be larger or smaller? Or maybe not left aligned? All this and much more can now be done easily with our improved settings.
Simply insert your desired image from your media library into the Creator.
Now just click on the cog in the Bound preview and you have a whole range of new possibilities at your disposal.
If you only want a certain section of your image to appear in the element, you can easily select your image section here.
If you click on Replace you will end up in your media library. This makes exchanging pictures even easier.
Choose how wide you want your image to be. Simply drag the slider from left to right and the width of your image will change accordingly.
Choose between four options where you would like to place your picture should in the element. Do you want it to be the centerpiece or should it be on the right side?
Do you want your text to scroll next to your image? Then activate this option.
Do you know the little magnifying glass in the pictures? It appears on the image once you see the item in the app. If you don't want the magnifying glass to appear, you can easily hide it here. You need a license to use this feature.
Native audio player
Until now, inserted audio files appeared only as a simple play button in the app. In addition, the file broke off when the standby mode of the device was (involuntarily) activated.
Our new native audio player gives licensed creators and their players more options. A cog appears to the right of your file in the Bound preview. By clicking this icon, you can switch on the native audio player.
Important: You must switch on the native audio player individually for each inserted audio file!
The audio file will now appear in a new design for your players and contain more possibilities:
- no cancelling playback in standby mode
- pausing, resuming and browsing through the file are now possible
- the playback speed can be adjusted (Creator & App)
The bottom line is: more comfort for everyone!
Plus a little gimmick for audio puzzles when the playback speed has to be adjusted first to understand everything.
Check out our Step by Step guide if you like to know how things work in detail. Have fun experimenting with the new features!