The world of libraries has changed for good over the past few years. With the advent of digital technologies, the rise of social media, and the emergence of new media such as eBooks, our image of the library has changed. The scope of its tasks and its role for the future are constantly growing. Gaming and the mobile internet put two more topics on the agenda. Their influence on libraries promises to be even more profound. Social media has long been shorthand for activities that mostly take place staring at a screen, but now a new definition of the library is emerging, one in which the library the digital and the analog are enmeshed. That means it’s time to think about the ways in which the digital and the analog influence each other in the library. In the process, we might discover whole new forms of library science.
Using Actionbound in a modern library.
The use of apps that contain an element of gamification is especially interesting for libraries. Actionbound is an especially exciting example of such an app. A few examples and use cases have already been described, so I’m going to refrain from providing further approaches here. Instead, I’ll focus on the process of creating content. After all, it’s the content that determines whether or not the project is successful. When people hear or read this term, they often think of
Game design plays an important role in determining whether or not a project will succeed. When people hear or read this term, they often think of the visual design of a game. But game design doesn’t refer to the graphics. Instead, it mostly concerns the structure of the game. It doesn’t really matter whether you’re talking about a digital game or an analog game. You could even say a good game works without technical aid. So it’s not about the use of an app. Instead, it’s about leveraging technology to design a game that unites content, goals, and location to create added value for the user.
Game design is something of a phenomenon. On the one hand, game design is a very complicated field and it’s not for nothing that long-term work in the field requires a lot of training. On the other hand, it isn’t so hard to get started – after all, we’re surrounded by games. Most people, whether young or old, have played a wide variety of games. It doesn’t matter whether they’re digital games or whether they’re old-school analog board or card games – the best way to get started is to play yourself and observe how the game functions. I can’t illuminate every aspect of the subject in this article, but i’d like to provide a few tips that have always helped me in my own work.
Games consist of a number of different components, for example storytelling, graphics, mechanics, rules, sound, and technology. You don’t need fireworks, but you should think about what components you want to include, why you’re leaving things out, and how you can compensate for those exclusions.
Games don’t necessarily need to have complicated graphics, but you should think about their appearance. This includes both the app and the location where the game will be played. If you’re designing a game to be played in a library, then the library should function as a gaming site.
Before you plan a tour or something similar, consider the entire location. What parts of the library can be part of a story? Are there areas where it can get a little louder? Do you have WiFi that enables thirty devices to establish a connection simultaneously?
Come up with an exciting story that does more than simply provide a mental framework. Instead, it should create a connection between the different levels or stages of the game, even if the whole thing lasts half an hour or less.
You should designate clear goals as well as clear feedback. That means the player should know how they are doing, as well as what they have to do.
Think about whether there should be helpers. For example, a librarian might be designated as a helper, so that they could help the players keep going if they were to get stuck.
Think about whether resources should be limited. Patrons might only be able to ask a librarian for help twice, for example.
Think about forming teams to play the game together. Collective experiences are always more fun than playing by yourself. You can also create intergenerational teams, so that teachers or parents help students.
You might also consider staging the whole thing as a competition. Competitions are always a good motivation.
Allow for a variety of possible solutions and means of progressing. There’s nothing more boring than following a path that has been laid out exactly.
Be careful not to make the game too hard or too easy. Tasks that are too simple or too difficult lead to frustration.
Think about whether you want an employee of the library to be involved in the game. If a library worker will be involved, think about their role, including their role in the story.
These are just a few tips, which naturally can’t answer every question that might arise. As was said above, the technology is pretty much irrelevant, but with the right content you can create something special. Take plenty of time when developing the content and try different things out. It can also be helpful to include players in the design process. You could even take it so far that you simply provide the goals and content of a library tour and then develop the game with the players. Let the games begin!
„Die Bibliothek spielerisch entdecken mit der Lern-App Actionbound“ by Simon Zwick, Cynthia Lengler, Ilka Hamer, Annette Güzelmeriç, Eugenie Schatz, Dörthe Wiethoff, Florian Küpper, Christoph Deeg is licnesed under einer Creative Commons BY-SA 4.0 International license.
Your goal as a teacher is to inspire your students with attractive and contemporary lessons? Actionbound can help!
Using Actionbound you can easily create digital educational adventures that use the playful approach of a scavenger hunt. Your students can then use the Actionbound app to play the so-called Bounds.
Create your own Bounds according to your wishes and the demands of your lesson planning. You can combine a variety of different elements– quizzes, tasks, media, GPS-coordinates, QR-Codes, and many more. You don’t need to be able to program– in fact, the Bound creator at www.actionbound.com has received a number of accolades for its ease of use.
Versatile and Interdisciplinary
The method is suitable for all subjects. It’s perfect for field trips, but is also ideal for working on projects– students can create their own bounds for different themes, which the other pupils can then play. You can also use Actionbound to create a customized tour of your city or town for your students. Examples of other use cases include botanical tours, local history tours, historical political tours, or mathematical journeys of discovery.
„In an educational setting, the digital scavenger hunt is especially interesting,as the borders of the educational space of the school are broken and the pedagogy extends into the everyday lives of the students.
In terms of the content, Actionbound is a tool with lots of potential applications. So long as a spirit of discovery promises to contribute to student success, Actionbound can play a role. It could be used in preparing students for a trip to a museum or for a field trip with real connection to the syllabus, such as a courthouse scavenger hunt or identifying plants."
Actionbound wird bereits an vielen Schulen genutzt und wurde mehrfach ausgezeichnet.
The Teacher’s and Educational Licenses have been specially developed for pedagogical use. They’ll make it easy for you to get started. As a teacher you can use these licenses without any limitation in terms of the number of participants or the Bounds created. Your pupils can also create their own Bounds using your Teacher’s License– so it’s simple for you to protect your student’s privacy.
Special licenses for public schools
You can find licenses for schools and teachers here.For questions and offers please contact us via mail or phone.
Whether for trainees, managers, visitors, or site visits, as an incentive or as part of a workshop, Actionbound can be used with any target demographic and is always warmly received. The combination of local data, gamification, team work, and high-quality multimedia content inspires learning.
In addition to classical education environments like schools, libraries, and museums, Actionbound’s media-pedagogical method of “serious gaming” is also increasingly being used in corporate settings. Photo: djile / Fotolia
We’ve collected a few testimonials from innovative trainers and experts in continuing education, who can testify to the success of Actionbound at their workplaces.
EY Germany is a market leader in advising our clients in the areas of auditing, taxes, transactions, and consulting services. We help our clients meet their legal obligations and optimize their processes. With more than 9,400 associates in more than 21 locations throughout Germany, we are in the position to meet the needs of the entirety of the German market.
With the change in generations (Generations Y and Z), a dynamic firm like EY must adapt to the new situations and demands of its associates. Mobile learning and gamification are especially important in this process.
EY’s Talent Development team uses the Actionbound app to provide new information to associates, as well as to reinforce concepts learned elsewhere, and to help make our physical trainings even more interactive. At large events as well, Actionbound is used for sightseeing and networking. Using the Bound Creator, we can customize Bounds to suit our precise needs, ensuring that our Bounds have a tremendous impact. EY focuses especially on using a combination of the features that Actionbound offers – searching for locations or objects, taking selfies, tournaments, etc.. Exactly this combination of features offered in a challenge format always receives top marks from our associates.
Can Özhan | Senior Expert Learning | Talent Development | Talent Team GSA | Ernst & Young GmbH Wirtschaftsprüfungsgesellschaft
We use Actionbound very successfully to support trainees in our team development. The app is used over several days in an experiential educational setting and is always a lot of fun for our trainees.
Andreas Geiger | Technical Education Mechatronics | Robert Bosch Automotive Steering
We use Actionbound in the orientation program for apprentice salespeople. In the course of a scavenger hunt, trainees work in small groups to get to know the nearly two-hundred acres of our premises.
Small groups download the app onto at least one smartphone and use it to scan an individualized QR code. The groups have to scan their QR code at every station. In the process they learn about the buildings or facilities they are currently visiting– they learn what is produced in the building or what department works in each facility. There are also some questions whose answers are located near the stations. The groups visit a total of eleven stations in about 2.5 hours.
After the answers have been evaluated the winning team usually receives a small prize.
Though we don’t test our trainees after the scavenger hunt, we are convinced that they retain more than after a simple tour. The use of Actionbound certainly encourages feelings of camaraderie. A little community emerges in the 2.5 hours of the scavenger hunt. The motivation of the trainees likely varies from individual to individual and also depends on how the leaders lead their groups. Do leaders encourage their groups to participate? Or do they show the way and answer most of the questions themselves? We do experience a high level of motivation within the groups and the desire to be the best or fastest group is a constant.
Human Resources | Boehringer Ingelheim
We use Actionbound in courses across the spectrum of digital themes for our main target demographic– people who are 55 and older. Actionbound allows us to conduct exercises for groups of two with step-by-step instructions. Participants can proceed at their own pace. The method has been well received by our users, though it does require a certain familiarity with tablets. Otherwise using the tablet is a hurdle, though the app is very easy to use.
For users who do have some familiarity with tablets, the engagement with educational content is a tremendous amount of fun. The Bounds definitely provide a feeling of play and action.
We’ve already organized a number of activities at team events using Actionbound. Actionbound allows us to assign tasks to each team, which they’re supposed to solve as quickly as possible. With the Bounds there’s no need to carry around bothersome paper and the tasks can be presented nicely and embellished with graphics. The Bounds provide an immediate feeling of camaraderie, increasing team spirit in the process.
At our general assembly last year, we conducted a quiz on iPads using Actionbound. It was a great success among stockholders. In addition, it’s the perfect medium for us because we offer courses on smartphones and tablets and are able to offer an immediate impression of what will happen in the course. I would find it especially exciting to work with Actionboud with a target demographic that is more comfortable using digital technologies.
Christine Meziane | Swisscom Academy
These examples represent only a small percentage of the many possible use cases for Actionbound– the spectrum is enormous. Actionbound sits at the intersection of formal and informal education and increases motivation, fun, teamwork, and the spirit of discovery by using social elements and gamification. Local knowledge is improved in the process, and content is presented on a number of different levels, so that retention is improved. Actionbound was awarded the German Educational Media Prize digita.
You’ve created a great Bound and want to make it available so others can continue on it? Now, you can make your Bound available so that other licensed users can edit it in the Bound Creator. Click on the Bound you want to share and then on the button next to "Activate public copying". Now you can share the generated link with other users.
Thanks to Instant Accounts, working with Actionbound will be even easier for students.
Collaborative learning will now be much easier thanks to Instant Accounts. With a teacher’s license you can create accounts for students, so they don't have to register themselves and give up personal information. Instant Accounts are linked to your accounts and all Bounds will be shown in your dashboard in a separate folder. Instant Accounts also use your Media Library. Thanks to certain permissions you can give to each individual Instant Account, you are always in charge of what happens in the accounts.
In this tutorial we'll show you how to create Instant Accounts.
Instant Accounts are part of our teachers license feature set. If you want to unlock this feature for your Account, check here for a suitable license. If you can't find the right product for you, feel free to contact us.